Changelog
Every patch, with what changed and why. When a change comes from a suggestion, we credit it.
- 0.1.3 alfa
Original art and sound
- New First item icons drawn for Rift Delve (swords, bows, wands, armor, rings).
- New Seven new hairstyles and four beards in the customizer.
- New Sounds for over 300 monsters, grouped into 31 families.
- Improved The rat Warren: mud, trash and sewer sounds.
- 0.1.2 alfa
Giant bosses and wings
- New 31 bosses at 2×2 tiles and 4 final bosses at 4×4.
- New Floor markers before area attacks from bosses, elites and monsters.
- New Five wings with their own quest chains (+5% to +15% speed).
- New Vocation runes: three passives at level 20 and a second slot at level 50.
- New Training dummies in cities to measure your damage per second.
- Improved Hits you can feel: flashes, grouped numbers and a red edge at low health.
- Improved Walking responds instantly and there is a three-level zoom (F8).
- Balance Dungeon monsters now give experience (40%) and the chest the rest (60%).
- Balance Mana tuned for Mage and Shaman: no longer infinite.
- Fixed Leaving a dungeon now returns you to its entrance.
- 0.1.1 alfa
Groups, auto-loot and one market
- New Auto-loot with the E key (Shift+E for options).
- New Group window with shared loot and experience.
- New One market: auctioneer and a two-tab window.
- New Gear durability and a visual smithy (what it costs, what you are missing).
- New Elites (+18%) and Rift Champions (+35%) with a diamond, title and aura.
- Improved Editable HUD: move, shrink or enlarge the bars.
- Fixed Health no longer drains on its own with max-health items.